Glitchmon Spreadsheet
A sortable spreadsheet I put together, drawing information from both Bulbapedia and Glitch City Labs. Honestly, this spreadsheet doesn't currently have information that they don't have, but I like to have it all together! And most importantly: It's sortable.
The fossil & ghost Missingnos (hex codes B6, B7, and B8) from Red/Blue are not included in this spreadsheet, because they're shapeshifters who take their stats from the last Pokémon accessed by the game. Also that they broke the number-sorting function of the spreadsheet when I tried to put them in.
- Key
- Name: Self-explanatory, but there's a good amount of glitch Pokémon that have names that are, um… untypable? Even the names in there as-is are odd. The Glitchmon without names will be listed as their hex code in italicized parentheses.
- Hex: The hexadecimal (base 16) code that represents a Pokémon in the game's code. This is what I consider the "default order" of the list.
- Game: Whether the glitch is from Red/Blue or Yellow. English only— Glitch Pokémon are the game reading non-Pokémon code as Pokémon, so due to the text differences in every language version, every one will have different glitches. This is also why glitch Pokémon are different between the versions of the game.
- Family: The internal Pokédex number of the Glitchmon. This determines their base stats, color palette, starting moves, type(s), and TM learnset. Glitch families (000 and anything over 151) are not consistent between Red/Blue and Yellow. I've given notable families their own color, like Pokémon with completely unique families (yellow), and oddities like RB's #205, which has eight Pokémon in it.
- Hybrid?: If a Glitchmon shares a family (see above) with an existing Pokémon, it's considered a hybrid. In rare cases, a hybrid Glitchmon can even share the sprite of the original Pokémon. They have unique level-up moves.
- Types: The types of the Pokémon. All the regular types of Gen 1 are found in Glitchmon, with the addition of glitch types, which don't have any weaknesses or strengths programmed in.
- Stats: Hit Points, Attack, Defense, Special, Speed, and Base Stat Total, in that order. Due to the complete lack of Special split, BSTs are typically much lower in Gen 1 than they would be in future games… which makes it especially wild that there's a good amount of Glitch Pokémon with BSTs that match up with the modern day's strongest Pokémon.
- Spc Stat: Special Stat. This is the value of their hex code in base 10 (normal numbering), as well as the value that would be used to find them via the Mew Glitch in-game. However, this only works for special values up to 199, any higher and the encounter will be a glitched-or-otherwise Trainer battle. This is why 191-199 is green and nothing else is.
- GSC Equiv.: The Pokémon a Glitchmon would turn into if you managed to trade it to a Gen 2 game. This will often not work; under normal circumstances the Glitchmon needs to share its type with the Pokémon it turns into. (Some Glitchmon do, like 4. ., C5 in Yellow, by default.) There's glitches to get around this, however. Some Glitchmon don't have an equivalent listed, because
- Sprite: The minisprite used in the menu. The glitch ones sometimes switch based on the area you're in. I don't know why it does that, but that'd be really complicated to put into this spreadsheet, so I didn't.
- RAGON?: This is an oddity that isn't as relevant as everything else, but I think is interesting. There's a small group of Glitchmon in Yellow that share a Pokédex entry that is almost identical to Dragonair's, except with the D in DRAGON cut off.
- Codename: This… is not canon at all! These are nicknames I gave them for a project I wanted to do with Glitchmon.